
[MODEL_REPLACEMENT_...]
ACTIVE = 1
FILE = rt_fuji_speedway.kn5
HIDE = TAG_TOWER_SCOREBOARD
INSERT = scoretower/scoretower.kn5
INSERT_AFTER = XBOX001_KSLAYER5_002

[SCRIPTABLE_DISPLAY_...]
MATERIALS = SCOREBOARD
RESOLUTION = 512, 2048
DISPLAY_POS = 256,472
DISPLAY_SIZE = 240, 1920
SCRIPT = scoreboard_nbr.lua
; KEEP_BACKGROUND = 1
BACKGROUND = 0.07, 0.07, 0.07, 1

[SCRIPTABLE_DISPLAY_...]
MATERIALS = SCOREBOARD
RESOLUTION = 512, 2048
DISPLAY_POS = 10,472
DISPLAY_SIZE = 250, 1920
SCRIPT = scoreboard_nbr_pos.lua
; KEEP_BACKGROUND = 1
BACKGROUND = 0.07, 0.07, 0.07, 1

;[SCRIPTABLE_DISPLAY_...]
;MATERIALS = towerlapdisplay
;RESOLUTION = 256, 128
;DISPLAY_POS = 0,0
;DISPLAY_SIZE = 256, 128
;SCRIPT = towerlapdisplay.lua
;; KEEP_BACKGROUND = 1
;BACKGROUND = 0.1, 0.1, 0.1, 1

[SCRIPTABLE_DISPLAY_...]
MATERIALS = towerclockdisplay
RESOLUTION = 256, 128
DISPLAY_POS = 0,0
DISPLAY_SIZE = 256, 128
SCRIPT = towerclockdisplay.lua
; KEEP_BACKGROUND = 1
BACKGROUND = 0.1, 0.1, 0.1, 1

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION=scoretower display emissive
MESHES=scoretower_display, scoretower_lapdisplay, scoretower_clockdisplay, SCOREBOARD
KEY_0=ksEmissive
VALUE_0=10,0,0,.6
VALUE_0_OFF=10,0,0,.6
KEY_1=ksAlphaRef
VALUE_1=-193
VALUE_1_OFF=ORIGINAL
CONDITION=NIGHT_SMOOTH



